GBO-Possum
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Hit your puppet with L1 + Square and you’ll find all sorts of tweaks for Walk, Run, Jump divided into Upper and Lower BodyDoes this help?
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It’s covered in the Gameplay Tutorial which is in the third tutorial set.You’ll find a pink beam which is to rotate from the vertical position to the horizontal. So it’s not an actual door.I had d...
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Thanks for the suggestions about using “impact”. That should do the trick.
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'@Supposer, I’d like to be able to see multiple widget types with ALL their help text simultaneously displayed. At this stage of my development, I don’t have a full, detailed understanding of each...
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This Mm video shows lightning...https://youtu.be/SHUpqwuhMy4
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'@Supposer The main objective is to be able to create numbers that are random enough such that when used to drive logical decisions and events in a game/experience, the player is unable to predict ...
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Thank you both for your insight. Much appreciated!I’d like to have ability to seed the random number generator so as to able to both create variation, AND to ensure consistency and repeatability ...
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This explains "live cloning". Sort of.https://indreams.me/guide/palette-glossary/assembly/tools/clone
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'@mmdev7Hi PeterAny chance of publishing the Mm “internal best practices for laying out logic”, even in some stripped down form?If it’s not ready for public prime time, I’d be happy to volunteer to...
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'@dr_murk, thank you for the suggestion of using physical space. Have you seen any implementations in the Dreamiverse?