TheOneironaut

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  • Is there anything Mm needs us to test that hasn't been explored a lot?

    Since the Beta has been extended, and these forums have been so helpful in identifying bugs, is there anything that would be helpful as a Beta tester to try to explore, stretch to its limits, break...

  • Do all derivative assets get published?

    Another saving question from me. I'm a little bit confused about how things link together if they've been saved as separate elements multiple times, particularly if nothing has been published yet. ...

  • Dream with Multiple Levels Saving Best Practices.

    I've seen this come up a few times in different variations, but now that I'm working on something with multiple levels, it's starting to become fuzzy again.Basically, I'm in the process of creating...

  • Setting variables from output.

    I want to set a variable from the output of another gadget (in this case a counter).So I created a variable D1 and want it to store whatever the counter is reading at any given time. I have the out...

  • Change starting keyframe after designing the resulting layout.

    So I'm having a bit of trouble.I created a scene with a lot of specifically-placed parts that I realized later I wanted to animate into position after a certain trigger occurs. I could create a key...

  • Struggling with default rotations of primitives.

    I'm not sure if I'm doing things incorrectly or not since I'm still learning all of the shortkeys (or if this might be a bug) but during the bridge sculpting/art tutorials with Connie and using pri...

  • Second player to test the multiplayer mode, such as the one in Hammer Time? (NDA concerns)

    Since Hammer Time has been provided by Mm and it is a multiplayer game, can someone else join in to play the second character, despite not being part of the Beta? Does this violate the NDA if we do?