Aecert
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Also dont forget to blend the 2 keyframes linearly.
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Lmao i thought it just was impossible to be honest. It should be a lot easier.
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Is there seriously not an input for current time? Im away from dreams so i cant check
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pass the current time into a subtraction calculator which subtracts 10. Pass the result to the current time. Hook up the power of the calculator to the button you want to use.
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No idea how to fix this. But, I would highly recommend using my first person shooter kit. https://indreams.me/element/b7Q3TDd4Mwc
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I admit, I have fallen prey to this mistake more than once.
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Yup, agree completely. There should at the very least be an output of the camera which is the center, as well as the direction.
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Currently you cant get this data. I would highly recommend using my first person camera kit, which does have a laser scope pointing where the camera points.https://indreams.me/element/b7Q3TDd4Mwc
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Huh, my bad. Im confused did you animate an entire walk cycle? If so why not just play it while the puppet is moving. Or just do what pablos first suggestion is lol
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Shouldnt you attach the animation to the walk output? You want it to play when the puppet is walking, so make the output of the puppet interface power the timeline.