FlashMedallion
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FlashMedallion 已評論,
Turn on X-Ray mode under the View menu (eye icon) to see inside them.
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FlashMedallion 已評論,
This is possible but it's finicky, and I don't know how possible or ideal it is with the default puppet. I made it work in a really buggy test scene with a custom ant puppet on the inside of a hol...
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FlashMedallion 已評論,
This could be pretty in-depth, and I'm pretty much going to make this up as I go. I'm going to assume your lighting is coming out of the sky, and for the sake of simplicity is one really long zag....
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FlashMedallion 已評論,
Essentially you're looking for dynamic text fields, and I haven't seen any evidence of this. For example you can't use a wire into a Text Display containing the text you want it to display, nor ca...
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FlashMedallion 已評論,
Any camera gadgets will override the puppet camera as long as you're in "range" of them. What determines the range hasn't been immediately obvious to me but clearly it's a component of being in th...
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FlashMedallion 已評論,
Since you can't remove spraypaint, and spraypaint adds to the thermo (with each multiple layer), it's possible to permanently mess up a sculpture by increasing its thermo use with no way to bring i...
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FlashMedallion 已評論,
Another way to brighten your colours is to add a small amount of Glow in the tweak screen. If you turn off light emission, and turn the Glow up around the 10% mark, you'll start seeing something l...
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FlashMedallion 已評論,
The purple thing is unique to the Deluxe/Basic puppets.What you can do is make your own sculpt to act as a base, and group that with your puppet, make it non-collidable, invisible etc.
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FlashMedallion 已評論,
Change your collision settings. Set a label that your character doesn't collide with and make your pickups that label.
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FlashMedallion 已評論,
Why don't you have two high level keyframes - Player 1 Turn and Player 2 Turn.When it's Player 1 Turn, that keyframe is active and sets all the counters, scores, and variables to Player1s values. ...