Alados5
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Alados5 已評論,
Still not everything, because it seems it's not documented yet, but this post and its comments might help: https://feedback.indreams.me/forums/918439-dreams-beta-chat/suggestions/36349015-dreams-un...
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Alados5 已評論,
Can't you use a trigger zone to detect a tag in the character's feet for example, so only when the player is above the platform it is collidable? Or the other way around, make it only not collidabl...
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Alados5 已評論,
Much easier solution, use a Signal Manipulator (https://indreams.me/guide/palette-glossary/assembly/components/logic-and-processing/signal-manipulator) and enable toggle. I think it's custom remap ...
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Alados5 已評論,
You can attach the yellow dot at any point in the parent (fixed) object, and the blue dot anywhere on the child (rotating) object. Then move the pink pivot gizmo to where you want, and that's what ...
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Alados5 已評論,
Okay, so how many I do not know, but I know how to use them. I'll explain the basics but you could read the tips in Variable (https://indreams.me/guide/palette-glossary/assembly/components/logic-an...
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Alados5 已評論,
Oh, also, in Dreams, IF statements can be done simply with a condition (signal from logic, calculator, etc.) connected to a power port (of a gadget or a microchip containing the body of your if sta...
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Alados5 已評論,
I think it can be even simpler, but I’m writing this without the tools in hand so forgive me if something’s not right:- Stamp a selector, output port A will be on by default.- The idea is to go dow...
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Alados5 已評論,
Hey! I'll comment here as I have a similar question.I want to make a HUD with my custom symbols, so after reading this I just created a couple of paintings to use them as icons. But how do I make t...