JackyPrower
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This are valid workarounds, but have the side-effect to make you lose the animation tweaks capabilities, which are one of the most (if not the most) insteresting features of paint. So yes, I agree ...
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Yes!And as an addition: once you emit a single microchip, there should be a feature where stamping the emitter on a sculpt will also stamp that microchip on that sculpt, and affect that. So you cou...
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Fair point actually. Basically the theme here is to be able to edit tweaks (let's say, as an example, glow) for all elements inside a group.If the group is just one layer, no problem: scope in, dou...
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Or make an option to have a "fixed" on-screen position for a gadget, regardless of camera tweaks.
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Maybe this could prove to be a lot difficult in the case a player saves his remix only locally. What happes then? Let's assume the owner takes down the remixable content because no one saved an onl...
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Oooh yes now it makes more sense :) I'm sorry if I sounded aggressive, i was kinda terrified by the thought of not being able to see/peek/understand other people's logic using Dreams' graphic inter...
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While i understand the need to find new avenues to optimize logic and squeeze every ounce of power from your console, the advantage (i'd say the uniqueness) of Dreams is precisely the exposure of a...
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The update content is also usable offline: Awesome and thank you! Related to that, albeit not exactly a bug: when you are offline, in the Play section there's no mention of Ancient Dangers or other...
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Oh I see. I guess a compromise could be to make it work only inside a certain radius from the camera(or only for a certain set of light sources at a time), like light sources currently work anyway....
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Yes, it gets in the way when working on the corners of the screen (either up or down) and it can burn in your TV! So either: Remove the Puzzle (or other active Mode) icon Make it semi-transparent ...