TAPgiles

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  • Play Later: "Remove from queue?" confirmation after playing

    Currently, when something is played from the queue, it is immediately removed--assuming you never want to play it again. Which is almost never the case. This means to continue playing, you have to ...

  • Allow all "affect objects" wires to affect multiple objects (particularly chips)

    This would allow for a lot more flexibility and efficiency. For example, teleporting multiple objects with the same gadget. Or applying stickers (by way of a containing chip's "affected" wire) to m...

  • "Strength Specifics" axis sliders for Mover and Advanced Mover

    These settings exist only for the Follower gadget, which is a variant on the movers. It would be consistent and useful to have this included for the other mover gadgets.

  • Sound "Through TV if controller can't play audio" setting

    If the controller speaker for a controller is down to 0, that audio will only play through headphones if they're plugged in. If they're not plugged in, it won't be heard at all. This option would p...

  • Emitter: Rotation axis direction input

    The emitter has an input for the emit direction, so it would be consistent to have a rotation axis direction input too. The same as for a rotator.

  • "Zoom to nearest object" button

    Shown when nothing is near for 100m (or something). This would cover the situation where the camera bookmarks have been deleted and the view has jumped to some random spot so far away from anything...

  • Zone gizmos should highlight the parts of objects that are inside it

    Currently it's very hard to tell what's inside or outside a zone--whether that's a trigger zone or a wifi zone, etc., etc. Especially on a 2D TV, which is what most creators use. To figure out if a...

  • "Active port" should override all other ways of changing port

    If a signal is wired into a setting, it should always be setting the value of that setting. That's how it works in all circumstances, apart from the active port on a selector. While the active port...

  • When exporting, auto-place the grab point

    Exporting is the same as remixing the source creation, and deleting all but the selected object. The grab point is set to the centre origin point, and the selected object tends to not have started ...

  • Collectables and Pickups

    My course of tutorials on making collectables has served its time in patreon jail... and is now out in its entirety! That's 2 hours to pick through!! https://www.youtube.com/playlist?list=PLX3qX-...