SwarmHammer
- 活動總數 102
- 最後一個活動
- 成員加入日期為
- 追蹤 0 個使用者
- 跟隨者 0 個使用者
- 投票數 6
- 訂閱數 49
-
That’s what collaboration is for…
-
@tap well they set the delay for spamming prevention reasons.
-
Basically most of what we have now is what would be used by voice changers. It’s all there
-
Signal manipulator last settings page has everything you need to set a toggle
-
I can confirm that and it bothers me since that makes using moves useless in VR, if you make flying controls.
-
And we still would not be allowed to set ratings outside of dreams ratings anyways.
-
Would be useful but in the world of 3D game engines I have not seen any ray cast that can do that. Ray casts are linked to collision and physics just like the laser scope in dreams.
-
Agreed, using timers is the best way. And timers have other options for controlling the flow as well. That is how it’s done in other games, timer functions. Just think of it: delay is time, makes i...
-
Flecks do not use vertices in Dreams. My belief is that more opaque flecks should be coming, my guess they started with the square fleck but I don’t think they will stop at that one
-
The UI icons in edit mode have been made a bit non static to prevent screen burning