Pillowbottom
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Pillowbottom 已評論,
The game jam should definitely be like the "end game" of Dreams. You've come such a long way to learn how to make games, now you compete to make the most interesting one.
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Pillowbottom 已評論,
See the example below, even though x-ray is off the laser still points at the closest tag.
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Pillowbottom 已評論,
With XRay off the laser will still point at the closest tag, it's just not going to register a hit. The issue is not that it's not registering a hit (or registering one), the issue is that it won't...
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Pillowbottom 已建立貼文,
Make the laser scope point at a tag only if the laser doesn't hit the selected labels (scenery, objects...)
Laser scopes always point at the closest tags, no matter if the selected tag is behind scenery, objects, walls etc. So, as you can imagine, when you try to make the laser act like "eyesight" it doe...
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Pillowbottom 已評論,
By character limit you mean the puppet limit? If so it's based on the PS4 power, only a PS5 upgrade would allow us to have more puppet in game. A little tip if you want to have more puppets in one ...
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Pillowbottom 已建立貼文,
Advance time frame by frame to debug logic in Test Mode
When our logic doesn't work we don't have a way to test what is going on frame by frame. Right now the only workaround I found to do this is to start time, let the logic do its thing, then make a v...
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Pillowbottom 已評論,
Thanks for the replies guys I guess I understood the laser scope wrong then. I thought xray only allowed the laser to go through sculpts that were not selected in the label section. I thought that ...
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Pillowbottom 已評論,
I did this already, the laser is only checking for foe, but it can't seem to fix the problem. I also scoped in the puppet to make sure each limb is labeled as friend and the problem persists ☹️
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Pillowbottom 已建立貼文,
How do I prevent my puppet from interfering with its own laser scope
Hey, So I'm currently testing logic and I realized that a puppet attack animation gets in the way of its own laser scope. See below: During the attack, the arm of the blue puppet gets in the way of...
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Pillowbottom 已評論,
I understand that this puts a lot of pressure on Mm but PS5 was developped with the intent to make porting games really easy, so I don't think making a PS5 version would be such a big deal. However...