AndymationB
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It seems as though the "follow imp" option locks in depth.I did come up with a hacky workaround by connecting the object via ball joint to a stationary block, and then using a second object connect...
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It's just how some people are saving assets. I have no idea how they manage to get that far away while building.You probably already know this, but use R1 and the left stick forward to bring your i...
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The video isn't working for me, and there are a lot of possibilities, so it's hard to say exactly what the problem is.My first step would be to confirm that the pieces are still set to not movable ...
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Do you have your imp sensitivity ratcheted way down? It should be more of a flick of the wrist than a wrestle.
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That's the metallic setting. I don't know of any way to really overcome it. I had to make some metallic stuff kind of waxy in some of my scenes when I didn't like the sky reflections.
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OK, I owe a significant Mea Culpa here. The truth is, I always use counters for these kinds of state changes, and then yesterday I was perusing some advanced logic made by people who have actually ...
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As you pointed out, the impact sensor would only send a pulse in my setup, so the switch would give a continuous off afterward. There are plenty of other ways of getting the same effect (counters, ...
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Put a microchip on the object.Inside the microchip you can place an impact sensor, a switch, and a timeline.Wire the "bumps" output on the impact sensor into the left side of the switch. Make sure ...
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Good tip on the rear speaker. I hadn't heard that one yet.
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Any sound effect can be made local in it's tweak menu. Go into sound mode, then click on the magnifying glass. Then choose sound effects.After you've placed the effect you want, open the tweak menu...