OatmealMu
- النشاط الكلي 17
- النشاط الأخير
- عضو منذ
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- الاشتراكات 5
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I'd like an item to emit a sound until it's destroyed
The problem I'm having is I'm unable to have the sound gadget default to on. When I rig a Destroyer to it the sound stops playing. I've attached a picture of my logic.
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Setting an object to cast self-shadows but cast ground shadows
I probably know the answer to this but...I have a character with Platforming Shadows enabled. I know I can disable a sculpts' shadows entirely. What I'd like to do is keep the self-shadows on the s...
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How do I set up an emitter so it emits a keyframed object?
I set up a puppet to emit puffs of dust every time its' feet hit the ground. Easy enough. Problem is the dust is rather static. So, I animated the dust to fade out. Unfortunately, I'm not sure how ...
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Messed up the skeleton of a puppet while tweaking it
So, instead of starting from scratch I loaded up a Deluxe Puppet and began tweaking the sculpt. The body shape was vastly different, so I began adjusting the bones... er, joints so the limbs weren'...
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Using a Counter to keep track of items collected
Here's where I'm at:I have four items that players need to collect. Each item is connected to a Trigger Zone. The player enters the Trigger Zone, the item is destroyed and a sound is played. So far...
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Puppet can't reliably jump while running up an incline. How do I fix this?
While in the process of setting obstacles that roll down a ramp, I came to the realization that my puppet is terrible when it comes to jumping while on an incline. If I mash the jump button it some...