jon-blue-eyes
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It’s easy to get the angles just there is no way to set them. I haves looked at advanced rotator and all over. I think it’s just not currently possible.
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But as far as I can see the rotator only allows you to apply a constant rotation force to an object. Unless I am missing something ?
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Hover over and it will tell you. It’s to do with how the input value is applied to the existing value. The “D” shape is “overwrite”, so the input value will replace. The “x” I think is blend and th...
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Yes this is an issue I have just bumped into too. It’s near impossible to work with negative shapes in a none freehand nature.
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Thanks phort!I thought I wasn’t going crazy. Had a look around, you can actually use the slider gadget and turn off show in game setting. This then just makes it a value that can be manipulated. Th...
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If you wire a NOT into itself you can force an update rate of 15fps.... which is 5fps faster then can be achieved with signal or timer. (Which is 10fps)The reason you might want to increase the rat...
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Well I am trying to create my own input logic in a chip. So I want to execute some updates continuously when an input signal is on.(By input I mean chip input, not gamepad input)When I debug a simp...
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Oh and I can’t use a signal generator or timer because the detail on those can’t go lower then 10 updates per second!
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I think it’s because the add input is triggered by pulse only. So even if you wire in an always on input value, it’s only going to trigger the update when a full pulse happens.The Not trick should ...
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Remember to tweak the physics quality!