JackyPrower
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Yes, i wanted this when i was making an old-school space shooter game (and still do), it would help greatly with enemy spawning/de-spawning and attack logic
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Doesn't the "initially hidden" setting for scenes basically take care of this?
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This is interesting. Maybe tangentially related but I've always felt the teleporter missed individual X Y Z toggles when matching position and orientation of a tag. Could such a feature be useful i...
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Haha, of course you're right my bad! XD 2 years on the game and i still forget which shortcuts are already "occupied". Still, my idea was a bit different as you've already guessed. You could use L1...
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Agree with everything posted above. I'd add that Homespaces could also be used as a "main menu" of sorts to showcase and list all official content from Media Molecule, being it Art's Dream, Ancient...
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Exactly what TheBeardyMan said :) There is no direct input, at the moment, to squish a sculpt. You need to place it in a contraption created ad hoc. Ideally, you should something similar to a 3-sl...
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Yes, like a very small, cylindrical trigger zone. You can of course use a matrix of laser scopes, but that's cumbersome to setup, not to mention expensive between the individual gadgets and the cal...
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You are right, unfortunately i wasn't so foresighted, so i've ended up doing some tests that made other legit score submissions go down one place in the scoreboard and now I feel bad XD
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My observation is more from a non-tech user perspective, especially in cases when, for example, you play both on the console (which capitalizes names by default) and remote play (which doesn') and ...
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Also allow for more zoom, sometimes the thumbnails are still very small even on max zoom in the collection.