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Can you help me solve this odd issue with having two timelines affecting the same object?

  • AndymationB

    I haven't seen that NTC video, but my understanding of keyframes is that if there are two active, the game will average them both. I also know that there's a difference in recording rotation and position (I forget what the official terms are). So you could try double checking that you only moved it via rotation when recording (L2 on DS4), or maybe just set the animation to twice as much, so it averages out to where you want it?

    Andy

  • Spirit-X

    Thanks Andy. I was very careful to only press L2 when capturing, although to be honest, from the experimentation I've done, I really can't see that it makes any difference.

    You were right about the averaging though. I doubled the rotations to 180 degrees and then they both averaged out to 90.

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