Spirit-X
- Gesamtaktivitäten 119
- Letzte Aktivität
- Mitglied seit
- Folge ich 0 Benutzer
- Gefolgt von 0 Benutzer
- Stimmen 0
- Abonnements 34
-
Spirit-X hat einen Post erstellt
How do I use collisions when I don't want my objects to be moveable?
After doing some testing this afternoon, I was surprised to find that having the 'Collisions' option turned on doesn't actually do anything unless the object in question is set to moveable.I'm maki...
-
Spirit-X hat einen Post erstellt
Need a little logic advice for a tile/ grid based puzzle game please...
I'm making a puzzle game in the style of Tetris Attack (a.k.a Panel-de-Pon)/ Pokemon Puzzle League/ Poker Smash, so if you know those games, you'll know what I'm going on about below. It's basicall...
-
Spirit-X hat einen Kommentar hinterlassen
I know this is a few months old but I'm still trying to figure it out if anyone knows?I didn't actually think it was possible but I saw someone do it in a tutorial video on Youtube earlier today (h...
-
Spirit-X hat einen Post erstellt
A couple of thermo questions
If anyone knows, it'd be very useful to know:1. Is there any difference between turning the power off on some logic and destroying it, in terms of thermo use? Obviously if it's going to be destroye...
-
Spirit-X hat einen Post erstellt
Seeking clever folk to weigh in regarding the logic required to produce a fairly unique kind of environment...
I'm tentatively making notes on how I might go about creating a 3d game with a fairly standard environment, grass, hills, trees, water etc... but I want the environment to wrap around so it never e...
-
Spirit-X hat einen Post erstellt
How do I solve this odd issue applying logic to an emitted object?
I feel like I'm missing something regarding the functionality of the Emitter here. I've made a guided missile that will lock onto tags. It has a few bells and whistles, things that I wanted to try ...
-
Spirit-X hat einen Post erstellt
How do I go about creating an artificial horizon hud element for my flight game?
This one's puzzling me and it's my first attempt at a HUD element other than bunging some text displays in to show my altitude and velocity.I've created a sphere, top half is blue (sky) and bottom ...
-
Spirit-X hat einen Post erstellt
Is it just me or is the orientation data (from a tag) kinda broken when you break it down manally?
I've just been studying how the X, Y and Z rotations from a tag's Scene Space Transform behave and either there's some strange magic that I don't understand when it comes to 3D rotation or it just ...
-
Spirit-X hat einen Post erstellt
Can you help me solve this odd issue with having two timelines affecting the same object?
My space ship's rotations (around X and Z axes) are controlled with two separate timelines. It's the method I got from NeonTheCoder.One is rotations around X, it's 10 seconds long with default stra...
-
Spirit-X hat einen Post erstellt
How do I get an object's orientation with respect to the world axes?
I thought I could do this with a tag but it seems that the tag's orientation data is relative to the object, i.e. local. You can see this because when opening the tag tweak, the gizmo appears to se...