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Ah remember the old days? So do we! Here’s the full archive of the “How Do I” section of our old forums.

How do I make a good robot voice filter?
0 Stimmen 3 Kommentare
Create an action animation
0 Stimmen 4 Kommentare
Looking for collaborators for Puzzle Haven
0 Stimmen 3 Kommentare
How can I sculpt onto puppet without sculpting into puppet??
0 Stimmen 4 Kommentare
Camera drifts into character in Play mode
0 Stimmen 2 Kommentare
Ho do I make a ladder
0 Stimmen 5 Kommentare
is there a way to save a individual system in a level instead of the entire dream
0 Stimmen 1 Kommentar
How do I get my puppet to stand flat-footed?
0 Stimmen 1 Kommentar
Can you add twin stick controls to a puppet?
0 Stimmen 1 Kommentar
Setting variables from output.
0 Stimmen 7 Kommentare
How do I make grid movement in play mode
0 Stimmen 1 Kommentar
How do I display text when reading signs?
0 Stimmen 3 Kommentare
eliminate bobblehead effect on puppet
0 Stimmen 3 Kommentare
how to make a block turn in midair?
0 Stimmen 2 Kommentare
Why do 3D sounds get muted when behind the player?
0 Stimmen 4 Kommentare
Any tips on posing a character?
0 Stimmen 3 Kommentare
How can I find all the gadgets from a certain type present in a scene
0 Stimmen 1 Kommentar
Hidden keyframe edits.
0 Stimmen 0 Kommentare
Separating parts of a sculpt?
0 Stimmen 1 Kommentar
How do I sculpt onto the puppet with move controllers?
0 Stimmen 3 Kommentare
How to show camera output in virtual screen
0 Stimmen 7 Kommentare
World space to local space
0 Stimmen 2 Kommentare
How do i make a game start immediately in first person view
0 Stimmen 2 Kommentare
Do you have to save your scene in a «Dream» in order for it to show up in DreamSurfing?
0 Stimmen 2 Kommentare
How do I make hair?
0 Stimmen 3 Kommentare
Force Applier
0 Stimmen 5 Kommentare
Get a character to get in a vehicle.
0 Stimmen 2 Kommentare
What would the logic for creating a combination lock be?
0 Stimmen 5 Kommentare
HDI make an object stop moving after a given length of time or distance? Without using keyframe.
0 Stimmen 3 Kommentare
Make an emitted object pass through some objects but not all
0 Stimmen 5 Kommentare