Schlomonator

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  • Schlomonator hat einen Kommentar hinterlassen

    I found out this doesn't happen when the sound is placed on a timeline. I guess I'll report this as a bug and see what they say.

  • Schlomonator hat einen Post erstellt

    Get sound levels of pitched up sound

    I'm using the envelope output of my sound files for mouth animations. However, some of my voices are pitched up +3 (with Vari-Speed turned on because I don't like the distortion when it's off), and...

  • Schlomonator hat einen Post erstellt

    Make a custom cursor that can grab things

    Having the player control an object of my choosing instead of the imp with motion controls is easy enough, but how can I make it work with the Grab Sensor to detect hovering over and grabbing other...

  • Schlomonator hat einen Kommentar hinterlassen

    Äh, the global settings gadget, thank you so much! I didn't think to look there and instead got lost in the wildest workarounds.I hope I'll be able to figure the math out now.

  • Schlomonator hat einen Kommentar hinterlassen

    So I figured out how to get the coordinates out of the transform value, but now I'm stuck at another part: How do I get the position of the camera?You can't attach anything to a camera, but you can...

  • Schlomonator hat einen Kommentar hinterlassen

    Thanks for the answer! The timelines part is exactly how I imagined doing it.If this target position value really corresponds to proper coordinates, that would certainly be a big step towards getti...

  • Schlomonator hat einen Post erstellt

    Objective marker that moves around the screen edges

    I want to add a marker to the UI that points the player towards the next objective. Basically an icon that moves along the edges of the screen depending on the direction of the objective relative t...