cutterrojo
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cutterrojo hat einen Kommentar hinterlassen
I think you can work around it by saving car B as a local object. Then go edit the source of car A. Delete car A and replace it with car B. Upload changes to the cloud version, and then probably de...
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cutterrojo hat einen Kommentar hinterlassen
Maybe go through the keyframe timeline tutorial again. Inside of it, it shows how you can let the animation slowly turn from one to another.You can have a couple of keyframes that have the dragon l...
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cutterrojo hat einen Kommentar hinterlassen
Inside a puppet there is a logic chip called the controller sensor.inside it There is a sub-menu that has a lot to do with how a Player's Imp behaves with the puppet. I think it is the second from ...
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cutterrojo hat einen Kommentar hinterlassen
Does the puppet manager work if you aren't a default puppet?
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cutterrojo hat einen Kommentar hinterlassen
I'm think of a randomiser hooked up to a selector of all the different items.
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cutterrojo hat einen Kommentar hinterlassen
For basic movement, you can use the splitter logic chip on the left joystick output from the controller chip to get the X and Z strengths that you then can plug into an advanced mover.
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cutterrojo hat einen Kommentar hinterlassen
There is a great example someone made in Dreams, Here is a link to it: https://indreams.me/dream/bTxmxXEbfnU
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I think to erase part of a sculpture, you need to be scoped in (L1 + x) to actually affect it
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cutterrojo hat einen Kommentar hinterlassen
If you are using a puppet, it has its own setting inside of it for falling out of a scene.