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Rotate incrementally on input

  • QuietlyWrong

    Try a Look At Rotator (or four of them). Don't rely on physics (motor + time) or it may eventually get out of synch.

    There may be something easier with keyframes but I haven't experimented with them yet.

  • QuietlyWrong

    OK, I've experimented a little with the keyframes and getting some joy with a single Look At Rotator. You can wire a Direction input (hang on a sec) into its 'Scene Space Direction' in/out.

    To make a Direction input, combine some values into a Combiner set to 'Direction' or read them off some reference objects. Reference objects might be easier - I thought the rotator would be a nice x angle, y angle, z angle but it's behaving ratther more complexly.

  • Phreaky

    QR - thank you man!! I’ll give it a shot. ?

  • QuietlyWrong

    I should check how I did it in LBP2 - I might have had four gyroscopes set up.

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