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Increasing sculpture detail

  • CLOUD1985

    I think the larger you go with a single sculpt the larger the flecks eventually become.

    Or another way to look at it might be the sheer amount of surface area your sculpt has requires it to be rendered with larger flecks.

    I'd construct the body of the carrier in sections rather than a single large sculpt.

    You might try altering the fleck type to see if you can find one that reduces the loose looking effect. Try reduce impasto, add colours, brush the stroke direction etc...
    But all of this won't increase the detail on a sculpt so large though they may help hide the effect you are seeing.

  • TAPgiles

    There is a limit to the size a sculpt can have in-memory. When you use the sculpt detail tool you can make it have higher resolution or lower resolution. When you make it have higher resolution it's like scaling up all the edits (using a larger volume in-memory) and then scaling it down in the scene (making the flecks look smaller). And lowering resolution scales up the edits (using less volume in memory) and scaleing it up in the scene (making the flecks look bigger).

    So you have a large object that uses a large volume in memory. As there's a cap on the volume of any given sculpt in memory, you've just hit that, basically.

    As CLOUD suggests, it's a lot better to make say a large wall, and clone that a few times. That will use less volume in memory so you have more to play with regarding sculpt detail. And it will use generally less surface area for that sculpt so it will be cheaper on graphics anyhow--at least, you'd have more control over that.

  • entropy43

    Ok I see... Thats what I'l end up doing because it looks hideous in its current state. Thank's for the info.

  • CLOUD1985

    I'd suggest trying the cutout tool to chop the sculpt into smaller sections, it may save your current work and give you the increased detail you're looking for.

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