CLOUD1985
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CLOUD1985 commented,
Making something online public and remixable essentially grants permission to anyone in the dreamiverse to use your creation.This means they may freely use your creation as is, or modify it however...
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CLOUD1985 commented,
I think you could use the signal manipulator in custom mode and map any values on the input from say 0.05 to 1.0 to give an output of 1.0 so even a low value input signal results in a high output '...
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CLOUD1985 commented,
Drop them into individual timeline gadgets and switch them on independent of each other by switching on their time lines instead of directly switching the keyframes
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CLOUD1985 commented,
Switch on the preview invisibility option in edit mode and you should be able to see the original object again.
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CLOUD1985 commented,
I'm not entirely sure what you want to do exactly but it sounds like maybe you want the projectile to track the enemy until it gets close and can be dodged without fear that it will continue trying...
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CLOUD1985 commented,
Scope into the group and tweak every element within the group to non-moveable. Then scope out again and make sure the group itself is moveable.
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CLOUD1985 commented,
Hover the imp over it and use L1 + X to scope into the sculpture allowing you to edit it. L1 + O will allow you to scope out of the sculpture. The same method works for groups/nested groups for sco...
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CLOUD1985 commented,
Try put a tag on the enemy named "enemy" and a follower on the object that is to be emitted that is set to follow the "enemy" tag. You could also add a look at rotator to the emitted object set to ...
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CLOUD1985 commented,
Maybe try a trigger zone that activates another keyframe. The keyframe can be used to set the running speed in the puppet tweak menu to a very low or zero value, preventing the puppet from running ...
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CLOUD1985 commented,
You can create your own by attaching a camera gadget to a standard or deluxe puppet.You may want to make the puppet head invisible and alter the camera view to essentially look through the puppets ...