Cylinder extending from flat side of half sphere
Having trouble doing this without a visible “seam” appearing between the two shapes. I essentially want something like R2D2’s body from a shape perspective but without any gap in between. However, it seems like the circle part of the cylinder doesn’t want to align nicely with the the circle part of the half sphere. I’ve been at this for hours and the perfectionist in me hates that there is always some form of a visible seam no matter how close I get.
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I'd recommend trying a couple of things. You may have already tried them, but in case you haven't, I hope these help.
Turn on the grid. Then when holding a shape, edit the shape with L1 + square. Click the "grab points" button so you can select where you are holding the shape from. With grid mode on, this also means that specific point of the shape will be on a specific point of the grid. So you can use this to make sure the half-sphere's flat centre and the cylinder's flat top centre are actually positioned on the exact same spot.
Another thing you could try is *not* having a half-sphere but letting it continue down into the cylinder where it won't be seen anyway. If it hangs down too far and pokes out the bottom, you could place the sphere, then place the cylinder longer than is necessary, then add a negative shape to bring both of them to the desired length. -
Thanks for the feedback Supposer. I haven’t tried your grid + adjust grab point method, but ill give it a shot. I have tried a version leaving the sphere as is, but I still end up having seams where the shapes overlap, even as I continuously adjust shape size and stretching. One other tricky thing is that the sphere I’m using I’m stretching slightly so that the base is more of an ellipse rather than a circle. That makes it even tricker as the stretching of the cylinder doesn’t seem to behave the same as the sphere when trying to get equivalent ellipses.
Still, I’ll give your suggestion a shot and report back. If you’re somehow able to reproduce and/or fix the issue I’d be immensely curious as to your experience. ? -
You can use the curve shape to achieve this with no seam.
Enter sculpt mode and choose the shape on the far right (curve). Then enter edit shape with L1 + square and stretch the shape into a cylinder with a rounded top (the keep upright guide & grid may useful when doing so).
Exit the edit shape mode and stamp the shape. Now either cut the bottom end off with a negative stamp cube or even better is the crop tool. Crop let's you stamp a shape and all parts of a sculpt that lie within that shape when it is stamped are kept. All parts outside are discarded.
You should now have an R2D2 shape with no seam. -
'@CLOUD: Ooh! Nice solution!
The only minor potential problem may be that the curve shape nodes don't snap to grid at all. So lining things up so they're perfectly straight may be a bit of chore. -
I'd have probably 'smeared' a sphere into a long tube shape (fnarr!) then used a square or something to chop off the end. Not sure you'd get the perfect tube with a dome at the end. Please tell me you are making R2D2 and not d**ks :)
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