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HDI : make a puppet stay and move on a moving thing (i.e like a boat/car)

  • ProtosH

    I kept trying and here's what I found :

    It's not enough to group a puppet with the boat/car for instance : you need to group it in a structure level (so take the puppet and then scope in the car/boat for instance and group it with the scoped part (the deeper the better I think)

  • intrepidis

    Try attaching a tag to the boat and teleporter to the puppet. Although probably a better approach is to hide/remove the original puppet and replace it with a copy that looks the same (except possibly sitting down) and with all the puppetry removed.

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