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Reset emitter amount

  • CLOUD1985

    I don't fully understand what you are having trouble with.

    I would advise though that "max emitted" & "max emitted at once" don't work the same way just incase you have set them set up with identical values.

    "max emitted" controls how many objects the emitter can emit in total during the course of the level/scene. Once the emitter has reached this value of objects emitted, it will not emit any more.

    "max emitted at once" controls how many of the emitted objects can exist in the scene at the same time.

    Could this be your issue?

  • wtalent89

    What I need to do is emit the bet variable more than once. I was hoping that there would be a way to emit an amount, then somehow reset the emitter so I can emit a different amount while still leaving the initial emit unaffected.

  • wtalent89

    Process goes, bet, randomized variable selects, emitter emits coins based on variable, machine resets, bet, randomized variable selects, emitter has already emitted.. I cant find a way without placing a separate emitter for each round, but thats inconvenient overkill for something that seems like it should be a lot simpler

  • wtalent89

    Okay, I solved it, in case anyone else has a similar question: For the payout I am adding the initial bet variable to a second variable which is attached to the "max emitted" input on the emitter. So instead of the "reset" I was thinking of, the second variable just counts up only emitting the initial added number each time. Works like a charm now. Nap time. <3

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