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(QOL) Set input/output Node display mode

  • TAPgiles
    Great answers

    Ooooooh, so this is about the nub of a node when the chip is *closed* right? Interesting ideas...

    I'm not sure what you mean about "hidden wires on puppets"?

  • Skn3--

    Yup about the nub. The puppet and key frames have hidden wires (AFAIK). So it would be cool to be able to utilise something similar. Mostly useful if you are emitting logic and want two way communication. Without using wireless.

    So you would place a node in a chip and set it to “hidden”. Now while the chip is open, you can see the nub as normal. This lets you wire it up. When you close the logic chip the nub and any attached wires disappear!

    Most useful if you want to share a logic chip to the community. You can provide some inputs for the user and keep some hidden for your own internal workings.

  • TAPgiles
    Great answers

    Keyframes have hidden wires, yes. Not sure what the puppet thing is about though. No hidden wires as far as I know. The come with keyframes in them, but that's no the same as the puppet having invisible wires inherently.

    No data is 2-way without wifi. Even if you had a keyframe, the keyframe isn't receiving anything. Wires don't send and receive at the same time.

    I don't know if you know about this or not... There's a "no port" setting on the node. That makes there be no nub at all. Maybe that's what you're trying to get?

  • Skn3--

    Yo,

    You can set a two way communication easily with wires. Emit your object with output from parent and then have the child with wire output back into parent. So the parent can communicate to the child and in series the child can speak to the parent. Makes it really useful for using emitted objects to achieve stuff like fake “loops” or doing searches/querying. Emit 100 children. Each child waiting for signal from parent. In return you can set each child’s return to always zero unless a result. Now you can use a gate to limit the results. Or you can use a unique index in each child. Depending on what you setup, all those zeros are ignored and only the negative/positive are read from the parent input.

    Pretty sure I remember hearing on a stream that puppets have internal wires. But yeah, basically the thing that keyframes do. Those hidden wires for the key frame values.

    That’s interest with the “no port” style. Doesn’t that create an automated nub? But if not awesome! I’ll give it a try when next at PlayStation. But otherwise, feature request still has merit.

  • Skn3--

    I tried this over the weekend and the no port setting doesnt cover this case. If you have a wire into a no port node that is wired externally, Dreams will generate an auto nub!

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