Replace Fleck Colour
I've been playing around with the opaque square fleck and stamp fleck tool mixed with a grid to design pixel art without using the sculpting tool. So far the results look great however when I want to change the colour of any existing "pixels" it's quite time consuming switching to the delete tool to remove one or more "pixels" before I can stamp down a new fleck with the desired colour.
It doesn't look like triangle (or shift triangle) is used when the stamp fleck tool is active, I think it could speed things up if this was a shortcut to delete a fleck without the need to switch between delete and stamp tools.
Alternatively, it may be better to have a new tool to just change the colour of an existing fleck?
https://www.youtube.com/watch?v=ZqtpP4QIR6U
-
If you press circle, that cancels out into the default "move" tool. That lets you use triangle to delete things.
Pressing X while in move mode gets you back to whatever tool you had before: stamp fleck in this case.
Also, you can change the colour of existing flecks from a different tool entirely. Go to menu > modes > style > tint tool. Now turn on the "volume brush" on the side of the screen and use up/down to resize the box on the imp. (While in the tool, using down also puts you into volume brush mode, as a shortcut.) Now whichever paint flecks are inside that box will be affected by the tint. So you can tint just the flecks you want and hold down R2 to change the colour of those flecks.
-
Also, remember you can click the touchpad to bring up the colour mixer. While that's up, you can click X on a colour in the scene (eg. another pixel fleck) to grab its colour. Makes it very quick and easy to match colours and such.
-
This was my immediate reaction when using the opaque fleck for a sprite. There needs to be a dedicated "paint canvas" ui/tool that streamlines most of this stuff. People use paint strokes for 2d artwork. Seems like a no brainer. Blank canvas with a set of its own painting tools. It's own grid for doing pixel work. Ability to swap between colors. draw lines, circles, rectangles, pen, fill, etc.
If we scoped into the canvas like we currently scope into sculpt, Dreams could "compile" the image to strokes upon scoping out. The generated paintstroke could then be used as normal. This would allow more interesting paint tools like layers. Compiling into a single paint object when done.
Perhaps even a tweak option to "compile to image" could be added. This could then be part of the "image import" feature that was leaked a few months ago? This would offer much of the power of paint strokes without the performance hit for complex paintings!
Please sign in to leave a comment.