methodactor
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methodactor commented,
I had a few restarts and eventually just settled on a basic "here's some of my nonsense" display booth. I wanted to make it more interactive but I killed the thermo.
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methodactor commented,
Hoorah!! Hello everyone!
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methodactor created a post,
Pick a random activated tag
Hi!I have 24 identically named tags, but not all are active at once. Is there a way I can get it to pick one of the active ones at random?I felt like splitting the Number Detected field in a trigge...
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methodactor commented,
Did you ever work this out?
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methodactor commented,
Can't you plug the aux cable directly into the primary controller and disregard the second controller entirely?
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methodactor created a post,
Help making a Guess Who style game!
Hi, me again.I've probably spent about 10+ hours trying to figure this out and it just won't happen, no matter how close I feel I'm getting. I've kept it basic to start with until the logic is sort...
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methodactor commented,
Spot on, thanks!No doubt I'll be back in another thread with more questions!
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methodactor created a post,
Character turns on the spot
Ok, I know this is something really basic but I can't seem to work it out. I'll try to explain.I have two keyframes, one designed to switch off player movement (walk, run and turn to 0) and hide th...
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methodactor commented,
Never mind. For some reason the previous creature's follow strength was now too weak for it to move.
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methodactor commented,
So, made all the rocks non collidable and deleted as many of the paint assets as I could and it made the creatures much less demanding.Tried it possessed and all seemed normal, so I replaced the on...