ultimatriple7

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  • ultimatriple7 commented,

    For a slowly disappearing look you could use multiple keyframes on a timeline, and maybe set each one to enlarge the painting a bit each time while also lowering the opacity. So it would look like ...

  • ultimatriple7 created a post,

    Character select

    I'm planning on making a large dream with multiple levels and would like to give the player a choice between two characters. So far I have a main menu screen with a level select part and my two cha...

  • ultimatriple7 commented,

    Thanks that works for getting my character to grab the rope, but I can't get him to move or swing anywhere. Just stays in position and rotates around.

  • ultimatriple7 commented,

    Tried this way out but it seems to bash the object into the puppet and the puppet gets pushed away. Have also tried with followers and force appliers, but both just seem to either automatically mov...

  • ultimatriple7 commented,

    Just tried it out and got it to work with a trigger zone, not gate and sun & sky gadget. Set the trigger zone in the room you want dark and hook it up to a not gate, then place a sun & sky gadget a...

  • ultimatriple7 created a post,

    Grab then push/pull logic.

    So I've asked something lile this before but still haven't figured it out yet. Has anyone figured out how to do grab then push/pull logic yet? Have been trying for a week or so now but still can't ...

  • ultimatriple7 commented,

    Tried with mover, follower and force manipulator all of which just seem to either push the block away from the puppet or pull it closer and push the puppet along. I want to get it so the puppet gra...

  • ultimatriple7 created a post,

    How do I make a character swing from a rope?

    So I want to make a character that can grab ropes to do things like swing over gaps & climb to higher or lower areas etc. Only I havent been able to figure out a way of doing this though. What I've...

  • ultimatriple7 created a post,

    How do you grab then push or pull an object?

    Anyone figured out a good way to get a character to be able to grab things and then push or pull depending on how the left stick is pressed? So far all I've got to work is a mover hooked up to a ch...