LOLGuy213

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  • LOLGuy213 created a post,

    Deluxe Puppet precise collision

    Is there a way to make my Puppet collisions to be precise to each sculpt part? Currently the puppet collides using its collision cylinder, but my game requires each body part to collide with and pu...

  • LOLGuy213 commented,

    Nope I HAVE NOW fixed as Denjo92 said - whilst editing the keyframe you can tweak the whole puppet by clicking L1 and Square on the blue circular pad on the bottom of the puppet.

  • LOLGuy213 commented,

    Oh woops that still doesn't seem to work.

  • LOLGuy213 commented,

    Sorted it as Denjo92 suggested. Entered my keyframe, scoped out and selected the puppet, then changed the collision shape.

  • LOLGuy213 created a post,

    Rotating the collision shape of a puppet

    Hello! I have a Deluxe Puppet that rotates using motion controls, however the collision shape of the puppet always remains upright and does not follow the rotation of the puppet. Am I missing somet...

  • LOLGuy213 commented,

    I think tweaking is the way to go, as far as I know the connectors are all Ball joints. I need to use the DS4 motion controls for leaning as that plays a key role into my game mechanic.I know you c...

  • LOLGuy213 created a post,

    Changing the collision shape during animation?

    Hello again! I made a Deluxe Puppet crouch keyframe by only moving the thighs and legs. However, the Puppet's collision shape is still set as if the puppet is standing upright when the keyframe is ...

  • LOLGuy213 created a post,

    Stop Puppet leaning after a certain angle?

    Hello! I'm using motion controls to control my Deluxe Puppet's leaning, but if I move the DS4 upside-down, the puppet bends in quite an unpleasant way. Is there any way for me to hard limit the ang...