TenakaObi
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Changing the camera transition on the delux Puppet?
Is it possible and why not just have a normal Camera?
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How would I turn a camera off once I'm done with it and go back into the puppet camera?
I'm trying to create a small cut scene that all works great except it stays on the cut scene camera for some reason. I tried wiring the timeline on end trigger into the camera power but that didn't...
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How do I keep a flying character in the center of the screen?
A person made from the Mm puppet
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How do I create a lock on target?
If I create a target dummy how do I get my character to lock on to it so the camera will follow that. So rather than run away when I hold the move stick left and right it will pivot around the targ...
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Is there a way to tidy up your creations page?
What I mean by this is I have a loads of indervidual sculptures that are all part of the same groups. Such as a helmet, breastplate, backplane, pauldrons ECT. Currently I see them as a list I have ...
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How do I keep my last key frame pose when working on a timeline?
Can I keep my last keyframe position when working on a new one in a sequence?
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How do I transition from Cemera one too camera two?
I have a timeline with two action recorder recordings, each was done on a seperate camera. When I try to watch it back it stays on the first camera. Having read another post about this it seems tha...
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How do I stop the puppet standing?
I'm trying to do some basic animations. I've set my puppet into the right starting point. But as soon as I start animating or even just press play it jumps up in the same pose.
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Character behaviour is odd
So, I created a character but when I bring him into a scene he is far away. Also it behaves strange like copying him when I click on him. I'm wondering what I did to cause this and how I can fix h...
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How do I colour my characters?
I can't seem to colour things in. I'm in sculpt. I scope into the item I want to colour, I select the colour and finish I want and choose the tool spraypaint. I can hear it spraying, but get nothin...