Phreaky

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  • Phreaky commented,

    '@sharpshot - nah I exited without saving, found the issue, jumped back in and made the fix. Nothing lost. Thank you guys for the kind words ?

  • Phreaky commented,

    I SOLVED IT!!!Holy crumbs, I am so pleased...Solution: I went through removing every gadget in turn. Every keygrame. Every checkpoint. Everything. Got to the second to last one, and I'd somehow man...

  • Phreaky created a post,

    Visiblility has broken...

    Hi all.I'm really struggling, and it's on something kinda big... so, I've been working on project for a few weeks - it's why I've been so quiet, apart from popping with the odd logic question.I'm a...

  • Phreaky commented,

    You’re a legend John - worked exactly as I needed it to. Plus, it means I can shift to any octave now without having to recode every number. ??

  • Phreaky created a post,

    Reduce a value

    Hi. Probably a really stupid question, but how do I reduce a value and then carry that value on to something else. Eg: value = 1 and I want to adjust that so that 0 is input into something elsewher...

  • Phreaky commented,

    Hi! Where did you get to with this? I managed to create a player piano - a ‘pianola’ which I released a few days ago. There’s a full microchip for up to 80-something keys now. Take a look, but I’m ...

  • Phreaky commented,

    Thanks John! ??

  • Phreaky created a post,

    Puppet nonbiped

    It’s probably already out there, but is it possible to puppeteer a non-biped model? I’m thinking like, an insect or something. I’m gonna give it a bash but I have no idea where to start...

  • Phreaky commented,

    QR - thank you man!! I’ll give it a shot. ?

  • Phreaky created a post,

    Rotate incrementally on input

    I have a requirement to rotate at 90 degree increments on controller input. I’ve got the motor bolt to rotate on button input. I’ve tried using a timer linked up to a controller to do it, but there...