Magus0Mind00
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Put a mover gadget onto your sculpt (hold the shift button while placing it and hovering the imp over your sculpt). Wire a controller gadget to your mover gadget. You may need to wire the thumbstic...
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Try attaching a Look At gadget to the camera (may also need a tag on your character to trigger the gadget).
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Scope into your puppet, then scope into the logic chip around the puppet feet. Scope into the character control chip. Put a timeline inside this chip (with the controller gadget) and scope into the...
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This stuff is possible, but requires someone to make the logic and animations. You can wire a button press from a controller gadget to a timeline with keyframes to trigger your own character animat...
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A controller gadget set to remote control can get your x button input. You'll need to use logic to design the rest of your game mechanics.
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It doesn't sound like the transition time has been set to zero on the camera you're going back to.You may need to set up logic to dynamically change the transition time on your puppet camera, so it...
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Could you just animate the baby in the same way as the mother? A key frame can record changes in as many objects as you want. So, just animate the baby at the same time.
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Go to Media Molecules Twitch channel and watch the stream from today - gives a full overview of move controllers!You want to practice with reference objects or images - don't just imagine an object...
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It doesn't look like you've gotten super far. Maybe start over from scratch?
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Another way to get this is to increase the springiness slider on the move gadget tweak menu.