merkaba48
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Some further information; the point of rotation is the centre of mass of the object.
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You're both so close. You want an invisible follower with zero X movement, and then teleport the object to that follower.i.e. say your object has "Teleportable" tag on it, and your invisible follow...
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I actually solved this myself! If you put an Auto Guide on an object, set the scale to what you want (defaults to 1, so 100%), then grab the object with 'use auto guides' turned on, it will set the...
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If you set an angular velocity of 2700, and trigger your rotation for 1 frame only, (e.g. a pulse signal), then that will turn it exactly 90 degrees.Why 2700? The logic runs at 30 frames a second. ...
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Yup, the latter. Actually, two scores; one for score, one for time. So 60 variables in total :DSince I am making a level editor, I instruct people to name them "Score_yourUserName_levelNumber" e.g....
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That sounds like it would work, if they are played in order and not repeated. That's not the case for me, though; I'm encouraging players to revisit their previously played levels and beat their la...
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I tried this, but I made a mistake in thinking that a variable that doesn't persist in a dream will persist in the level, but that is not the case :( I will have to make 30 variables and update eac...
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Ah, subtracting the last saved score of the level at the start sounds like a good idea. I will try that, thank you!The 30 variables is a bit of a pain as it means updating 30 levels and manually wi...
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Additional, my new microchip had some nodes from an old microchip moved into it. Once I was able to get the microchip to update into my scenes, these moved nodes were missing. Turns out, they were ...
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D'oh, shame. For the leading 0, you can just lead with a static 1 so the 0 doesn't get lost. ie 032 becoems 1032, 885 becomes 1885. Or else, if you determine the number is < 100 then you know for s...