MarmiteForMe

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  • MarmiteForMe commented,

    Found a new method - a 1 frame timeline which disables a global debug variable. You do get a very brief flash of invisible objects and debug outputs, but it works pretty well.This variable can then...

  • MarmiteForMe created a post,

    DEBUG environment

    I like to see a lot of debug information, I use sliders, number displayers and varouis other methods and then a switch to turn them on and off.It would be brilliant to have the game turn these of f...

  • MarmiteForMe commented,

    A list of those you are following would be nice. How do you un-follow?

  • MarmiteForMe created a post,

    todo list

    Maybe for the future. Having a todo list on your creation, a backlog, in-progress and released. Maybe other dreamers could vote on feature requests. Like a simple trello board.The current system of...

  • MarmiteForMe commented,

    I've tried what Tomm3hgunn suggested: Room one contains teleporter and trigger zoneTag named 'room2' in room 2Teleporter tag set to 'room2' and powered onTrigger zone detected output wired to power...

  • MarmiteForMe commented,

    Thank you, I shall give that a try.

  • MarmiteForMe created a post,

    How do I transport the player to a different area in the same scene

    I want to create multiple single rooms with a fixed camera, like attic attack. So you only see one room at a time and as the player walks through a door way it transports the possessed and switches...