brawl1234
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brawl1234 created a post,
Timeline problem when set to sustain
I made a reload keyframes on my character but I decided I want to add another weapon to it. So I set the timeline to sustain so that when I switch to a new weapon, the reload animation doesn't carr...
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brawl1234 commented,
Yes that's what I was looking for, thank you. :D
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brawl1234 created a post,
Object spins too quickly while adjusting with the teleport tool
I don't know if anyone else is experiencing this, but when I'm moving this object in place on the hand it moves too quickly and spins too quickly when I'm trying to orientate with the teleport tool...
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brawl1234 commented,
Update: Fixed the problem. Had to change the detection mode on the health modifier of the bullet to non visible which fixed the issue.
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brawl1234 commented,
Also the health manager is on puppet's microchip and just went through the suggestion changing physics tab and it's still not having any effect.
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brawl1234 commented,
Forgot to mention that I am also using a hitscan for the bullet as you mentioned cgCody. What's strange is that I used a block with a health manager to see if it's making any sort if effect and it ...
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brawl1234 commented,
Hmm, I'll have a look and see if that will fix the issue.
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brawl1234 created a post,
Health manager on puppet
Hi, I don't know if I am doing this right. Basically I have an enemy ai puppet with a Health Manager for a shooter game.Basically when my puppet shoots at the enemy ai, it's not damaging the ai ene...
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brawl1234 commented,
It worked! Thank you :)
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brawl1234 created a post,
Triggering a warning sound when it reaches low health
Hi, I'm making a shooter level but I got a bit of an issue. I want it when my puppet's health goes down to a number like 20 on the health modifier, it will trigger an audio warning sound I got. I g...