Hawkensson
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Hawkensson commented,
Thanks! I'm not familiar with Shifting Islands, could you maybe explain how skin switching works?
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Hawkensson created a post,
How would I make player character consistent between scenes if there are several playable characters?
I have an idea for a game where you'd be in a town where every character would be playable, and they'd have different stats which would be used to solve puzzles. I'm not going to make anything now ...
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Hawkensson commented,
Additionally, I would like to see tags associated with player number. So for example, maybe a trigger zone only detects player 2, etc
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Hawkensson created a post,
Please add logic outputs for "if player 1 posses this, then..."
I am not sure if it's already possible somehow, but I would like to make a logic where if specifically player 1 posses one character then some some tags are turned on, and if player 2 were to posse...
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Hawkensson commented,
Thank you! I will try this later!
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Hawkensson created a post,
How do I make link doorways to different scenes?
I have made a simple fighting game, and I have a lobby with a doorway linked to the actual fight scene. However, I would like to add another doorway to the lobby linked to a different fight scene w...
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Hawkensson commented,
How about if I want to have many characters? It seems like the health manager only has a few options for labels, I would eventually have to reuse labels, e.g having two characters labeled as "frien...
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Hawkensson commented,
Thanks! But would that work also if I wanted to add a second player to the game? Because then how would my sword know which player is the foe? Both player's can't be tagged as Foes for this method,...
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Hawkensson created a post,
How do I make a melee attack without damaging the player character?
I want to make a game where the goal is simply to defeat the other player by melee combat. I have characters and I have attack animations, but I don't know how to make my character's attack cause d...
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Hawkensson commented,
Okay thanks! How about the weapon thing? How do I make it spawn/remove it from the hand using a button?