Dreeko
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Dreeko commented,
Thanks folks I'll give it a try later ?
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Dreeko created a post,
How can I have a single keyframe as the default state
Stumped again I'm afraid,My problem this time is how to have a single keyframe as the default setting for a character without it interfering with other keyframes later on.I have a selection of mout...
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Dreeko commented,
Yup, worst fears realised - I tried possession with a blank character and it worked no problem. I then added one attachment which was an eyeball which can be rotated with the ball joint and an eyel...
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Dreeko commented,
Yeah I'm having this problem too. I can't record possession but I can use the other two methods which is a total pain. I have just lipsync two characters to an audio track using key frames (took ho...
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Dreeko commented,
Successfully lipsynced a puppet using the different phonemes/mouth shapes with invisibility as suggested. Worked a treat ?but it took forever! If anyone has a logic solution to linking the mouth sh...
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Dreeko commented,
Thanks folks, I'll give it a go. Hopefully I'll have time to make something before the beta expires! Eek!
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Dreeko commented,
Oh my god it worked! I only wish I'd asked 3 days ago! Thank you so much for this! Can I trouble you for another solution?This time it's animating the mouth. I'd like to have different mouth shape...
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Dreeko created a post,
Attaching an object with connectors to a puppet.
I can't figure this out at all. I've been at it for about 3 days now..The set up is this -I have an eyeball sitting above a small cube connected with a ball joint connector. The cube is the parent ...
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Dreeko created a post,
Change button controller uses for animation
Basically I am trying to set up an animation system where I can animate in layers similar to the way I use to in a software called Muvizu. The way it works is that you direct /animate body parts on...
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Dreeko commented,
Thanks!