urbandevill

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  • urbandevill commented,

    Hi, it's Christophe from Mm.Few things here, are you sure the Advanced Rotator is really attached to the cube?(to test this move it out the microchip, if you see a red line, it mean yes = good :)(i...

  • urbandevill commented,

    Hi, its Christophe from Mm.Like Liam said, there is no control, despite that, im using a rounded cube, then i place few of them next to each other, overlapping each other to fit the size of the cub...

  • urbandevill commented,

    Hi, it's Christophe from Mm.You can also use Physics layers, and tell Cube B to be marked as "Scenery"then you set Cube A to not collide "Scenery" objects.This way, cube A will not collide with Cub...

  • urbandevill commented,

    Hi, it's Christophe from Mm.Like Peter say, if its not movable easy do what he says.If not, here we go : so you got A and B.my guess is you are moving A, and you want B to be at the same distance.B...

  • urbandevill commented,

    Hi, Dreams is a game engine, every engine got its pro and cons, to allow the game to have super fast loading, and so much more, the trade off was to have as much as possible in memory.i had the sam...