DoomsickIe

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  • DoomsickIe created a post,

    Camera blending in timelines

    Keyframe blending for cameras. A system that let us use the same transition curves as regular keyframes (ease in, out, etc.) inside of timelines, but with camera transforms. I feel that this would ...

  • DoomsickIe created a post,

    Sticker mode scope settings

    Self explanatory. The "everywhere", "not here", and "here" options for the new sticker mode, as it currently only affects the scope it's in.

  • DoomsickIe commented,

    Ah, didn't see that. What you said is also true, there's not a great way to moderate stuff like that. Best they could do is force HTTPS

  • DoomsickIe created a post,

    Image Displayer concepts

    A gadget that lets us display pictures through a per-user "upload" systemboth of these images were created ingame with text displayers!   The upload system in question: on a page in this site (ex i...

  • DoomsickIe commented,

    yes, but what would you be able to do with a json object in dreams? there's no way to even remotely use strings/any non-number type yet so we might have to try and get that in first.

  • DoomsickIe created a post,

    Motion Controller Raw Button Inputs

    It would be very nice to have the option on the controller sensor to have separate button and trigger outputs per-controller, regardless of handedness. 

  • DoomsickIe created a post,

    Point Lights

    Point lights (all-direction) would be a nice addition to Dreams. While the diffuse light does shine in all directions, it doesn't cast shadows which ruins the possibilities with it.

  • DoomsickIe commented,

    From what I've seen, exposure makes bright areas brighter, and dark areas darker. Though there's probably a workaround to achieve this, it'd still be nice to have it as a slider.

  • DoomsickIe created a post,

    Custom Grid Snap Amounts

    The ability to enter our own grid size value (<= 32 and non-floating point) to assist placement.

  • DoomsickIe created a post,

    Exposure Effect

    It would be nice to include an exposure effect on either the grade & effects gadget or camera. Default value of 0, in which a slider could be used to make it range from -100% to 100% strength.