Chain motors
The first video is showing my intention. The second video is showing my problem. I tried: lowering weight of sculpts, anti gravity, increased physics, groups within groups one way then the other, moveable vs not moveable (motors can't move not moveable), and max tightness (motors max strength can't move max tightness). I didn't try springiness assuming it won't work. The arm will be holding up the chassis from the wheel so the joints need to be able to take some punishment and still articulate the way I want. I want motors instead of keyframes so I can have infinite positions within the defined ranges and keep it smooth for player control and looks. I could have a crap ton of key frames but that would work more like a stepper motor than a smooth thing and would be an insane amount of work. Say every 5 degrees of rotation have another frame. Aiming wouldn't be great.For now I am planning on simple keyframes but I really could use a solution to my problem.
video 1: https://www.youtube.com/watch?v=i5bdnvlJFyM&t=3s
video 2: https://www.youtube.com/watch?v=jsA9uedvsxE&t=1s
-
Hi there,
I'm not sure that the physics can handle the stresses that you're putting on the joints.
Perhaps using regular bolts and rotators would help? Have you tried something like that? Or perhaps an advanced rotator?
Also bear in mind that you could us a keyframe at either extent of a joint's rotation and you would get smooth rotation between them.
It may take some fiddling about but I'm sure there's a way to get the result you want although the solution may not be entirely mechanically realistic. -
'@mmdev3 I am still struggling with this but in a new context. I have recently posted my issue requesting animation help. I am now using keyframes and I do use a rotator for tire rotation. That works as well as turning animation but trying to animate another connector for vertical lift is giving me all kinds of problems. I explain further in the video posted in this next post. https://feedback.indreams.me/forums/917434-dreams-how-do-i/suggestions/39018511-how-do-i-solve-my-animation-problem
-
'@mmdev3 I tried using a rotator. It didn't work at all in this context. I made the object movable and loosened the tightness.
Please sign in to leave a comment.