realm_seeker
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realm_seeker commented,
Here I explain what I have and for what reasons. Omitting the logic.https://www.youtube.com/watch?v=0XNhoXfAw84
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realm_seeker commented,
I tried to delete the connecters group and animate from there. Still wouldn't work. I haven't tried the hover method yet. I guess that is the only option left to try. Perhaps I could drop the vehic...
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realm_seeker commented,
'@mmdev3 I tried using a rotator. It didn't work at all in this context. I made the object movable and loosened the tightness.
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realm_seeker commented,
'@mmdev3 I am still struggling with this but in a new context. I have recently posted my issue requesting animation help. I am now using keyframes and I do use a rotator for tire rotation. That wor...
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realm_seeker created a post,
How Do I solve my animation problem?
I have been unable to animate any vertical movement. Horizontal for turning works fine. I've exhausted all ideas I can think of. And have been stuck for over a week. Here is a brief video describin...
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realm_seeker commented,
I want to thank NeonTheCoder on YouTube and Discord as well as CLOUD1985 for sharing their knowledge. https://www.youtube.com/watch?v=Gq2BJZ3rJek&t=3s
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realm_seeker commented,
I think I'm getting pretty close to figuring out my Kororinpa: Marble Mania like world tilt logic. I split the DS4 tilt controls again into positive and negative. I'm running each into their own si...
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realm_seeker commented,
Trying the timeline idea. I tried a whole bunch of other stuff first and just couldn't get the behavior I need. I'm trying to make Kororinpa: Marble Mania style game. You rotate the world using the...
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realm_seeker commented,
I looked at signal manipulator and didn't see a way it could help me. Though it is perhaps a bit over my head. I want to be able to tilt the object 360 degrees on X and Z so I can flip it all the w...
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realm_seeker created a post,
How Do I map DS4 or PSMove Tilt Orientation 1:1 Not Tilt Direction/Speed?
Is there a way to get the tilt orientation of the DS4 and map it to an object 1:1. All I can get is the tilt direction and speed which even with dampening on all axis maxed out leads to the control...