How do I give parents of jointed objects more authority?
Hi.
I am trying to make a custom puppet (you can't stop me) by connecting a bunch of objects with ball joints and bolts.
How ever.
I can't find a way to make it so the jointed objects move in relation to their parents and create an animation on top.
I tried using rotators, but your physics engine is apparently stronger than a rotator at 100% strength.
So I wondered: is there a way to give the joint parent more authority?
I hope you can give me an answer.
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The child needs to mimic the parent by default, but is able to move in the space of the parent.
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Use rotation instead of position.
When you make a keyframe or whatever, when you use R2, you're setting that thing's position. If you use L2, you're changing that thing's rotation. Position trumps rotation. So if you want the child to follow the parent, then move the parent and just rotate the child.
I think that's how that works. Not so sure if that's what you were asking though XD -
Supposer
That helps me out thank you!
However, I still have joints break all the time, and I can't figure out why. -
To @Supposer
Thanks for the sugestion, but I don't think thats what I need.
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