Invisibility and grab sensor
Is it possible to set up logic in a way, that grab sensor (hover over output) will ignore invisible object? So if the player see that his imp is hovering over object A, but there is a invisible object B between imp and A, the object B wont obstruct the senzor from sending ON signal?
Thanks.
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I believe on the sculpt you can set how it interacts with the imp. Try changing it to "none"?
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I already found another solution. But you may be right. I was looking for the output to change this setting. And because there is no input to be wired I thought it is not possible.
Just now I realized, you can keyframe it.
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