Agarwel
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Agarwel created a post,
Start a dream from a first scene every time
Is there a way to set up a dream in a way, that each time player starts it, it will start from the first dream (menu), but the progress is not restarted - so the variable values remain (for example...
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Agarwel created a post,
Difference between disabling controls and power off controller
Hello,so far when I wanted to stop player controlling the character I turned the controller off. Now I find out there is the "disable controls" input on the controller. Im just curious - what is th...
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Agarwel created a post,
Troubles with climbing animation
So Im lost with animating the puppet. Im trying to make it climb a ladder and stay threre.But when I animate using keyframes, the puppet moves away from the base (blue circle is still on the origin...
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Agarwel created a post,
Can we get Move position?
Im not sure if Im blind of if this is missing. But is there a way to get the Move(s) position (and rotation) in the space somehow?Basically letting you to create object that would follow your real ...
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Agarwel commented,
Well this is strange. I used it on one object form dreameverse and it was simply ignoring it.But then I recorder the resize on simple shape scuplted by myslef and it was working fine.So it is worki...
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Agarwel created a post,
Help with logic - select smallest value (0 excluded)
I need to compare 4 values and select smallest one, but ignore inactive 0 inputs. So if the inputs are 0,2,5,9, the result should be 2. Only if it is 0,0,0,0 the result should be zero.I know I can ...
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Agarwel commented,
For me the basic usage is pretty clear. One gate receives signal and other stay closed until the signal is gone. I found this very handy when creating by dungeon game with step movement and until o...
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Agarwel commented,
Yeah. I believe this is function is really needed for many creators who plan to remix existing content. Considering we have categories "Character" and "Animation" in the dreameverse, it would be so...
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Agarwel commented,
Just an idea - what happens if you sight in as a different user with each controller? (I mean in the PS4 system, not the Dreams)?Maybe it will handle them as two main controllers?
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Agarwel created a post,
Invisibility and grab sensor
Is it possible to set up logic in a way, that grab sensor (hover over output) will ignore invisible object? So if the player see that his imp is hovering over object A, but there is a invisible obj...