Simultaneous inputs of varied types
I am trying to figure out how to make a certain action require two different types of inputs to be entered simultaneously. I have set up a button sequence that successfully triggers a sound I want but I also want to make it so that the player must also be in a specific spot while inputting the sequence in order for anything to happen. I have tried connecting a trigger zone and series of counters to an and gate which has almost but not quite achieved my purpose. When I try it this way I am able to input the sequence wherever I want and then run over to the trigger zone and it will still trigger the sound without both actions needing to be done at the same time. How else could I go about doing this?
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Do you have the trigger zone wired to the first input of the AND gate, with the logic for the button sequence wired to the second input of the gate?
Maybe you need to add logic to prevent the player from starting the sequence until they are in the T-Zone. -
I figured it out! I realized that the power to the controller input was set to stay on. I simply just turned it off and wired the trigger zone to the controller input power so it wouldn’t accept any inputs if I was outside the zone. Thanks for the advice!
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