HDI stop puppet from running through wall?
I made a corridor and even though I set the collision of the walls to ON, and the collision on the puppet is set so it collides with objects, scenery etc, the puppet will still run through the wall. Even it's walking, then it will stop at the wall as expected, but when the player is running, it runs right through the wall like it ain't even there.
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That’s really strange. Is the puppet colliding at all or just passing straight through the wall?
Also how thick is he wall? Is it possible to make the wall thicker?
Peter -
The puppet collides if it's walking but when running, goes straight through. The walls are thinnish I guess. Maybe the issue is I think I'm creating everything tiny? Without realizing it, when I started building my structures I scaled down and then when I went to put my puppet in, it was HUGE. I had to scale the puppet down to about 15% to work in the corridor. Could that be it?
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I slowed the puppets run speed down so now he don't ghost through the walls.
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Puppet collision reliability does not seem great, even with the default puppets. If you keep pushing puppets against objects, it'll likely push itself right through, even set to high physics quality. And I've tried a lot of puppet tweaks as well.
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