mmdev7
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mmdev7 commented,
This is happening because if the emitter isn’t powered then all outputs will output 0. So one thing you could do is use the freeze value function in the remapper to freeze the speed every time an o...
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mmdev7 commented,
No, you can’t do change scope while the game is running but you can solve this by having another sword in the players hand and just in hiding it at the same time as you hide the one on the characte...
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mmdev7 commented,
There are some big plans for Homespace but for Beta we focussed on getting the tools done and out to everyone. So hopefully soon we can develop it further and it will make more sense :)Cheers - Peter
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mmdev7 commented,
The glue feature was removed as it was functionally the same as grouping two objects. So you could make both objectst static, group them together and then make the group movable.Or you could use re...
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mmdev7 commented,
Some additional tips for FPS controllers.-Instead of hiding the whole puppet just hide the head and neck sculpts. Also there is a setting at the bottom of the first page of the head and neck sculpt...
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mmdev7 commented,
If you add a controller sensor to the sphere (Create menu > gadgets > Sensors & Inputs > Control Sensor) you can use the camera that would usually come with default puppets.Now you should be able ...
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mmdev7 commented,
So this all depends on whether your wheel object is on grid. When you create your wheel make sure the grid is on. The imp will grab sculpts like torus, cylinder and sphere at their center point, so...
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mmdev7 commented,
What you mightbe seeing is that the fog is covereing up the mountain. Fog is dont in a different way in our engine. The global fog uses the sky image.Try stamping a Sun & Sky gadget (found in Gadge...
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mmdev7 commented,
Not that I can think of. If you want to work from the same camera angle every time you can place a camera in a scene and then tunnel into it to see from its point of view. Then back out and carry o...
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mmdev7 commented,
Changing the asset in the level wont carry over to the source asset but if you edit the source asset you can then go back to the level where it is stamped and update the asset to see the changes yo...