Why does an object in a group only animate if it has no Rotator attached to it?
I have a head, with a couple of eyes and some teeth attached to the head via a group. The eyes have Look At Rotators attached to them (to look at the player).
It doesn't matter whether I animate the group with an action recorder or with keyframes, the eyes don't animate so long as they have the Rotators attached.
I can however attach the eyes to the head with a Motor Bolt, no problems there. That doesn't really solve the problem though.
Have I just come up against a limitation of the software (objects can't be moved by both an animation and Move - type logic)?
Not-an-edit: Hmm, it works if the objects aren't grouped together. Not ideal having to always select multiple things to animate instead of a single group, but at least it works.
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Same problem here. I'm trying to attach eyes to my character which will follow ennemies
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I have the same issue. I have an orb with a rotator attached to it and I want it to move around with the action recorder but it won't work.
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Same here I have two planets each with rotators on them and then I have the same planets grouped with another rotator outside the group to force them to rotate and orbit each other but it only works if one rotator is on at a time which gives me an idea maybe I could alternate them with some logic really really fast. I also noticed I couldn't animate and rotate simultaneously as a workaround sadly. I would have used straight physics but it's not accurate enough to make a stable orbit.
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