Echarin
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Echarin created a post,
I changed the player character's starting point in the level, now keyframe animations don't line up right
What's the best way to get around this? Is there any way to make a keyframe be tied to world space rather than the character's local space?Is it simply to not do any animations until I'm 100% sure ...
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Echarin commented,
The problem there is the distance the laser scope gives will be greater than what I need if the object it's measuring the distance to is off center relative to the camera.
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Echarin created a post,
Make an object follow another on a single axis that isn't aligned to the grid?
I know you can do this (minus the "isn't aligned to the grid" part) with a follower and turning the strength down to 0 in one or two of the axes, but I need the object to always be directly in fron...
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Echarin commented,
No, both Move buttons at the same time sets the focus or Imp Scale on whatever is between the two imps on the screen (not in 3D space, but what looks to be between them on the screen). So if there'...
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Echarin commented,
Alright, what you want to do in that case is emit an object (a small sphere will do) where the Laser Scope detects the object. To do that you simply wire the Hit Position from the Laser Scope to th...
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Echarin commented,
I don't know exactly what you're trying to do, but you shouldn't need a Laser Scope for this if I'm understanding it correctly. The Impact Sensor should be enough, along with some wireless gadgets....
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Echarin commented,
Wire it into a calculator set to add, with the other value in the calculator set to 1. The result from the calculator will then be from 1-6.
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Echarin commented,
If it could be a slider instead of on/off (if it gets added) that would probably be best. You probably want some reaction when the character lands, but how much it should be depends entirely on wha...
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Echarin commented,
Actually, set the variable to have a maximum of 100, then plug the value from that into a Calculator gadget set to Divide, and divide that by 100 before sending it to the playhead.
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Echarin commented,
The following is what I've done in my level to give myself control over the timeline. It might be a bit more complicated than what you need, but it will do the job.Stamp down a variable and give it...