How do I make a Selector have more than 10 Slots? (Work arounds)
I tried to put an AND gate and calculator to have selectors within a selector (if I have the right idea here let me know but I couldnt get it to work last night). Im using a timer to trigger the new selector scenes.
I did a quick test to have the the last selector scene detected, plus a + logic calculator with the end of a finished timer = trigger start of a new selector gadget scene A (so I can have more sequences to follow.)
What I'm doing? Triggering the glow of shapes and I need more than 10 shapes to trigger a glow in sequential order.
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So you can work around this by having multiple selectors (let’s call these sub selectors) and then another selector (main selector) which powers each of these on. The last output from each sub selector increments the main selector which should turn itself off and turn on the next selector.
You can do this with as many selectors as you like really :)
I think when a new sub selector is activated you may have to pulse it’s first input too just to reset it.
Hope this helps :) Peter
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